This is the first game I published. I originally published it in 2014 on IndieDB. Later on, I gave it a remaster and re-released it on Steam in 2017
It's a linear horror game that runs on Unity and C#.
This is a game I developed during the Covid-19 pandemic for a gamejam called "Celebrating Programmer Art"
The main idea behind that gamejam was to create a game with programmer art only. I used no third-party assets, minimal assets from the engine itself and created the rest of the assets by myself (including the font!).
It uses Unreal Engine 4, Blueprints and C++ together.
This is an open-source audio library and backend abstraction layer, mainly for games and game engines to use.
It’s fairly new and incomplete for now, but it will evolve fast.
It’s made using C and C++.
This is an open-source modbase for Half-Life. It will be a rewritten version of the original Spirinity modbase, and will have more features and improvements.
It’s made using C and C++.
It is still in development, but you can check the original
Spirinity repository for more information.
This is a project that I've developed freelance in my free time. The client requested it as a tribute for someone, and allowed me to publish after giving him a basic working version. So, it will be available on app stores in a short while.
It's a casual arcade/infinite-scroller game, targeted for Android devices and made with Unity using C#.
You defend your liquor store from alkies, and you weaponise your merchandise in the process.
This is a work-in-progress story-based FPS game that I'm working on. It utilises Unreal Engine 5.
This linear story-driven game takes place in Ankara during a zombie outbreak. Utilises Blueprints and C++ together.
Even though the gameplay logic systems are mainly completed, since this is a big and ambitious project, it is temporarily on hold until I get more help and resources.
The Sixty Four
This is another work-in-progress project that I'm working on. It will run on both PC and mobile and will try to give an old-school pixel vibe.
This project is also a story-rich game which takes place in the year 2064, in a post-apocalyptic UK, mainly in the tunnels of the Tube. A rougelite-ish game with randomly generated dungeons, loot and enemies.
Not much is certain about this project yet, but I will share more information in the future.
This is an open-source library for match-x puzzle games, such as Candy Crush, Bejeweled, etc.
It's for abstracting match-x puzzle game logic, so you can focus on the game design more.
It's made using C++, and APIs for C and C# will be available soon.
There's also a
test game available on Itch.io (and in the repository as well), made using this library.